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News for Fri, 30 Mar 2007 15:31:43 +0000

Doom 3 on Windows Vista

by Paul | Permalink

I've had a few e-mails from people trying to get Doom 3 to work properly on Windows Vista. It is possible; in fact its easier then getting it running on Windows XP as a standard user.


Windows Vista brings down the box art for Doom 3 to use in the Games Explorer feature.

Like Windows XP, Windows Vista doesn't have native support for OpenGL. It is up to the video driver to provide this support, exactly the same as Windows XP. So you'll need to download the video drivers from the computer manufacturer, most probably ATI or nVidia. Once you've got them installed you'll be able to run OpenGL applications, like Doom 3 and Quake 4.

The final obstacle comes from Doom 3's lack of support for standard user privileges. It stores its save games and configuration files within the Program Files directory, an area which is read only to the standard user. You can get around this by forcing Doom 3 to run as with administrative rights.

You'll want to check the box above, run this program as an administrator, in the compatibility tab in the properties window of either the shortcut or the Doom 3 executable itself (for example right-click the shortcut in the Start Menu, click Properties and then Compatibility). This will tell the system to ask you if you want to elevate when you run it. This will allow Doom 3 to write its configuration files and save games properly.

For users who have an understanding of NTFS permissions you could also grant your user account the required privileges to the Doom 3 folder.

It would however be nice of id Software to patch this behaviour, which is frankly a bad idea even on Windows XP, and store things that need to be written to in a user folder instead.

Any comments or questions can be left on the forums.


News for Fri, 26 May 2006 22:03:46 +0000

New Catalyst drivers fix DOOM 3 bug

by Paul | Permalink

From daNEWS.net: Following up on their recent Windows Vista Beta 2 drivers, ATI continue the trend by releasing new drivers for Windows XP they weigh in at 34MB with the full control panel and can be downloaded here. Key points of note for this release include:

  • Doom 3: Beginning a new game and selecting the shotgun in the give all console no longer results in corruption being noticed when Ultra Quality is disabled in the in game video quality settings.
  • 3DMark05: Running the application with CrossFire enabled and then attempting to hot un-plug and then hot-plug the CRT no longer results in 3DMark05 failing to respond.
  • Aquamark 3: Exiting the Start Measurement benchmark test once it is complete no longer results in the display device displaying a black desktop image with only the mouse cursor being available.
  • Far Cry: Installing the v1.33 patch and selecting D3D along with setting the display to 1024x768 English no longer results in the operating system failing to respond when running the benchmark.
  • Catalyst® Control Center: Enabling clone mode no longer results in the refresh rate being locked at 60Hz when using an ATI Radeon® X700 series product.
  • The MCE encoder no longer fails to install after the installation of the ATI display driver, WDM driver, and MMC software.


News for Thu, 23 Mar 2006 18:45:04 +0000

New Herald Sun Todd Hollenshead interview

by Wester | Permalink

Herald Sun had a few words with Todd Hollenshead of id Software, regarding the DOOM movie, an aptitude holding new DOOM game, and so on. Here's a snoop:
Why do you think the game has been so successful?

Well, interestingly, I think, Doom has always appealed to an older crowd. Typically and traditionally, id has been a PC-focused developer, and the PC demographics always cue significantly older than the consoles because you are not going to let your kid play around with your $2000-$4000 computer, plus that's not something you necessarily want them to have (laughs) complete control over.

For the rest of the goodies, make sure to read on.


News for Wed, 22 Feb 2006 07:59:13 +0000

Mac OS X DOOM 3 patch released

by Wester | Permalink

Over at Macgamefiles, they've uploaded a newly released patch for the DOOM 3 Mac OS X port, build 1.3, revision A. This update just so happens to include beta OpenAL surround sound support, improved performance on ATi Radeon series graphics cards, and so forth, as noted in the changelog.

DOOM 3 Mac OS X users, naturally, don't forget to download the actual file which weighs about 12.69MB, to be approximately precise.


News for Tue, 07 Feb 2006 08:38:04 +0000

IGN's DOOM Movie DVD review

by Wester | Permalink

At last, the DOOM Movie DVD reviews have begun rolling in as the DVD ships tommorow, and IGN are the first ones to give the DVD a riving to the point of reviewing it!

Check it out.


News for Fri, 13 Jan 2006 04:47:18 +0000

The DOOM movie to be released on HD-DVD as well

by Wester | Permalink

BetaNews have confirmed in their CES 2006 coverage report that the DOOM movie will also be released on the next-generation HD-DVD format, some time this year, as noted in the initial title (40 titles, to be precise) lineup: "Jarhead," "Doom," "The 40-Year-Old Virgin," "Cinderella Man," "Serenity" and "The Bourne Supremacy," along with four older flicks: "The Chronicles of Riddick," "U-571," "Van Helsing," and "Apollo 13 [etc]."

Sounds stimulating, to say the least!


News for Tue, 10 Jan 2006 00:09:50 +0000

New John Carmack Eurogamer interview

by Wester | Permalink

The folks over at Eurogamer have straggled up the few words they had with John Carmack of id Software in their interview, regarding the DOOM mobile RPG, its technical restraints, any future Quake/and or Wolfenstein franchise based mobile RPGs, and etc. Here's a snippet:
"Eurogamer: How much personal creative involvement did you have with DoomRPG, and what inspired you to do a mobile phone-only Doom in the first place?

John Carmack: Getting into this was really a sort of random event - a year ago, I rarely carried a cell phone, and it was just an old black and white clunker. When my wife gave me a new mid-range phone with a decent colour display and some bad game demos on it, I had my curiosity piqued a little about the platform. It turned out to be really easy to develop Java applications for the phone, so I played around a little bit and started thinking about what elements would make a good game for the platform.

I wrote a proof-of-concept demo of the basic rendering and play style, and then turned it over to Fountainhead Entertainment to develop into a full game. I did some additional programming work when we started on the BREW version, and I acted as the producer for the project."


News for Wed, 28 Dec 2005 20:24:07 +0000

Guardian Unlimited Blogs John Carmack interview

by Wester | Permalink

Guardian Unlimited Blogs's Keith Stuart had nabbed the chance to conduct a new interview with John Carmack of id Software, regarding the DOOM RPG, thoughts of Java Programming, limits of CPUs, GPUs, and RAM in working with the original game again, and so on.
"Having worked with mobile gaming and experienced its many limitations, what do you think we can expect from the format in the future? What are the best type of games we can hope for?
It is clearly a bad idea to try to just move games from other platforms directly over, but I’m sure we will see a lot of it, especially as the handsets surpass the hardware capabilities of previous generation consoles.

High-end BREW phones aren’t nearly as limited a gaming platform as you might think – they are a lot more powerful than an original Play Station, for example. Java phones, however, are saddled with a huge disadvantage for gaming. With 3D chipsets coming into mobile parts, it won’t be too many evolutionary steps before you can get a cell phone with more guts than an Xbox.

Better input for gaming (analog stick, shoulder buttons, etc) is something that will probably be addressed on some phones, but I am dubious about it changing across the board, so I’m not sure how much of a difference it will make for the platform as a whole. That will remain the largest factor effecting good mobile game design.

It is looking unlikely that network packet latency will dramatically improve in the foreseeable future, but network games could be dramatically improved if interfaces were put in place to allow isochronous circuit switched data for gaming."


News for Fri, 23 Dec 2005 05:47:51 +0000

New DOOM movie DVD menu screen captures

by Wester | Permalink

Moviebase.nl have updated their DOOM movie page with a set of 5 new snapshots from the DVD menus.

Check them out.


News for Tue, 13 Dec 2005 16:28:36 +0000

GamerHell's new D3 RoE Xbox version review

by Wester | Permalink

GamersHell have flogged up their review of the DOOM 3 RoE Xbox version port, scoring it a decent 7.7/10.0 overall verdict. Here's a quota:
"Expanding beyond the pistol and Grabber, players can also utilize various abandoned UAC tools and weapons remaining from the battles that transpired during Doom 3, and they can also thoroughly enjoy the inclusion of perhaps Doom’s most celebrated weapon: the double barrel shotgun. Though slower to reload than the pump-action model, the double barrel shotgun delivers a massive punch when used up close and can dispatch pretty much anything foolish enough to enter its blast range. Then there’s The Artifact, an odd find uncovered on the red planet, and the very reason why your team came to Mars. UAC archaeologists believe it to be tied in some way to 3 demons that pursue it relentlessly, and it’s your job to unlock the secrets hidden within it while it’s in your possession, secrets that can enable its bearer to perform extraordinary things."


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All content and images are copyright © DOOM 3 Portal / DOOM III Portal 2002-2005
or their respective owners, and cannot be reproduced without prior consent.

by Wester | Permalink
GamersHell have flogged up their review of the DOOM 3 RoE Xbox version port, scoring it a decent 7.7/10.0 overall verdict. Here's a quota:
"Expanding beyond the pistol and Grabber, players can also utilize various abandoned UAC tools and weapons remaining from the battles that transpired during Doom 3, and they can also thoroughly enjoy the inclusion of perhaps Doom’s most celebrated weapon: the double barrel shotgun. Though slower to reload than the pump-action model, the double barrel shotgun delivers a massive punch when used up close and can dispatch pretty much anything foolish enough to enter its blast range. Then there’s The Artifact, an odd find uncovered on the red planet, and the very reason why your team came to Mars. UAC archaeologists believe it to be tied in some way to 3 demons that pursue it relentlessly, and it’s your job to unlock the secrets hidden within it while it’s in your possession, secrets that can enable its bearer to perform extraordinary things."


<< Previous 1 2 3 4 5 6 7 8 9 10 11 Next >>





All content and images are copyright © DOOM 3 Portal / DOOM III Portal 2002-2005
or their respective owners, and cannot be reproduced without prior consent.