HOME/NEWS PAGE

RSS FEED «
NEWS ARCHIVE «

 

COMMUNITY

FAN ART «
FAN FICTION «
ARTICLES «

 

DOOM 3 INFO

FAQ «
ITEMS «
WEAPONS «
MONSTERS «
CHARACTERS «
SYSTEM REQUIREMENTS «
CVARS AND COMMANDS «
WALKTHROUGH «
XBOX VERSION «
PREVIEWS «
REVIEWS «

 

DOOM 3 MEDIA

SCREENSHOTS «
VIDEOS «

 

RESURRECTION OF EVIL INFO

ITEMS «
WEAPONS «
MONSTERS «
WALKTHROUGH «
SYSTEM REQUIREMENTS «

 

RESURRECTION OF EVIL MEDIA

SCREENSHOTS «
VIDEOS «

 

SITE INFO

STAFF «
JOBS «
HISTORY «
SUPPORT US «

 

AFFILIATE SITES

Quake 4 Portal - for all your Quake needs

Half-Life Portal

XBOX 360 DEGREES «
SPORE PORTAL «
PES PORTAL «
OBLIVION PORTAL «
HALO 3 PORTAL «
F.E.A.R. PORTAL «
GAMERCAST «
OMIKRON PORTAL «
PAUL SMTIH'S BLOG «



DOOM 3 ROE Walkthrough Level 2: Erebus Dig Site


This level starts out in the elevator you exited from. It will ascend, and will stall as some imps and Vulgars spawn. But the elevator soon resumes its ascent.

Now, go all the way around the elevator and up the stairs. As you keep walking on the path, you will find grenades on the top of a box. Pick them up and continue down the path. You should end up in a room, where a guy hides inside a locker. Talk to him if you want. However, he doesn’t really give you any useful information. If you've been injured, go to the Medical Station to the left of the locker the guy was in. There should be a videodisc about the Grabber. Once again, educational. Then go forward and pick up Marcus Tanner's PDA. The only useful thing on it is a locker combination, as well as access to a door. Go back out the door that you came in from. You will encounter 3 Imps on your way back down the stairs, where you will meet 2 more Imps. To the one-o-clock to the elevator, there will be a half-opened door, crouch under it and pass through.

You will see a cinematic showing a vulgar popping out at you, whip out a grenade and blow him up. Quick and easy. Go up to the door to your left, and the newly downloaded PDA will grant you access through the door. As you walk through the hall, you will come to a cavern. Walk straight through and kill the vulgar and spider waiting for you. Continue on, and to the left, you will see a room with a large, red portal. Hop over the bricks, and you'll see a cinematic showing the Hell Hunter "Time" come through the portal. RAWRR.

Hell Hunter Time Strategy by: Fluffy Kitty

HELL HUNTER 1: "TIME"
Health: 1000
Attacks: Fireball-15; Fireball Storm-10 per each; Slash-40
Ability gained: Hell Time(AKA Slow Motion)

Ok, first off, the artifact can’t do anything yet, and no weapons of yours will hurt this guy. Also, he can teleport around faster than a Wraith, throw fireballs, and is not very personable up close. Nonetheless, it is easy to beat him, as you only need one weapon for this fight: The Ionized Plasma Levitator AKA: The Grabber. You see those green bolts (Or teal bolts, if you're anal about it) flying from those two cannons? Catch them and throw them at him. Each one does 200 damage to him lads! 5 shots (6 on hard, and 7 on Nightmare) will end this guy's life.


Now that you have beaten the boss, you now have a new power for the artifact, SLOW TIME! Now the heart will be wildly beating, and your marine's hands will go from.... Happy hands...to...old hands! Now go to the door on your right. In this small room, you find out that the artifact can be charged by human souls. Go through the door ahead of you and take a right. Now there’s gonna be a slight tremor as compacting wall will start up. Use the artifact to slow time, and pass through the ‘Mighty Walls of death’. Take the front or the left. Doesn’t matter, now there’s gonna be a Z-Sec Zombie with a machinegun. Once he has been vanquished, walk toward the door into the next room. Take a right to collect health and Shells, then go back and use the artifact, remove the power cell, and run through the door. If you don’t make it, put the power cell back in and try again. Now that you're through, continue forward and you'll receive a new objective, you'll also see a guy fall out a window. Poor guy. Keep walking and remove the boxes in your way to get through the door. In the next room an Imp will pop out at you. Once it is dead, walk over to the dead guy and collect his soul. At the end of the hall to your left a vulgar will spawn, I recommend taking him out with a grenade. Go to the next room and wipe out all the enemies, then continue to the next room.

Now you're gonna find an imp eating a leg, kill it before it has a chance to attack you. Pick up the shells and armor before going to the next room. Immediately, a human will fall from the ceiling. Collect his soul, if you need it. Then 2 Vulgars and an Imp will ambush you. after they are dead, proceed to the locker and enter the code ‘516’. Go back on your path to the next room. 3 Z-Secs will not hesitate to attack you, chuck a grenade at them, and kill off the remaining scum with the machinegun. As Father Gregori would say, "Aim for the head!".

In the next room, you'll find a shotgun and machinegun Z-Sec, followed by an Imp. Then continue to the next room. Now you'll find an Imp to your right. Shoot the barrel next to him. Go down the steps and download Gregory Martin's PDA. Your Security clearance will now be updated. Other than that, there is nothing of use in the PDA. Go up to the panel, lower the ladder and kill the enemies that just spawned.

Go up the ladder, and go through the door straight ahead of you. There will be a machinegun Z-Sec waiting behind a box for you. Now go to the room at your left. There's Gonna be a couple of Vulgars waiting for you. Now go through the next door. Insert the power cell into the Generator. Retrace your steps after throwing the elevator switch. There will be a vulgar and two Z-Sec Zombies waiting to greet you. As you go back outside, there will be another Z-Sec camping in front of the ladder, once he is finished, bring out the grabber for the Forgottens on the way. Once all the enemies have been cleared from the perimeter, take the elevator exit to Erebus Labs.




All content and images are copyright © DOOM 3 Portal / DOOM III Portal 2002-2005
or their respective owners, and cannot be reproduced without prior consent.